Wednesday, August 31, 2011

New York Nights 2



Tall, dark, handsome young man with athletic physique (strong thumbs, you see) and great deal of inteliggense (ahem) seeks video game with flashy visuals and GSOH to share cosy nights in and walks along the beach.



In fact, scrap that last bit.

So how does New York Nights 2 fare in the bid to romance me? Well, I don't just jump into bed with any old yank, but in this case I'm definitely up for a bit of role-playing.

This game (like the original New York Nights and the ever-popular Miami Nights) is all about finding true love and friendship. After choosing a funky hairstyle and some cool threads, you're thrown straight into the action (in front of a moving car to be exact). Your brother has found an apartment for you both, but it's up to you to find a roommate, get a job and paint the town red. And to do that, you'll have to start getting to know people a little better.


Relationships are built primarily by engaging in conversation. You can buy gifts, too, but it costs money, which is in short supply when you begin. For each character your meet, a list of likes scrolls across the bottom of the screen, and it's up to you to match them with the appropriate discussion. The only problem is, the answers are about as obvious as the reaction you'll get if you tell your girlfriend, 'Everyone has fat days, honey'. SLAP!

The game offers a great deal of freedom, but there are basic rules to follow: eating, sleeping, taking a shower, and so on. Keeping your statistics balanced is the key to progression. Got a high Criminality level? That's great if you intend on bullying information out of people, but it's not really going to get you anywhere if you're trying to romance a police officer.

One amusing example is when your character tries to get a job as a Wall Street trader. Before you can progress to the financial district, you learn that you need to build up some physical strength. Luckily, nearby is Antony the bum, who gives drunken kung fu lessons. He'll raise your Body stats but will increase your Dirtiness level at the same time, so you end up buff but smelling rough.
The game ran smoothly on our K800i test phone without any slowdown. True, the loading screen does appear every time you switch locations in the city, but it's utilised brilliantly. As well as providing gameplay hints, it also displays witty (sometimes) quotes and one-liners about the Big Apple and its occupants. And who says Americans don't have a sense of humour? We must give credit to the writers of the game's story and dialogue. Simple it may be but there are plenty of laughs and it maintains enough acumen so as not to alienate older players.

Gameloft's other Sims-style outings have built up a loyal fan base, and there's no reason why this won't follow suit. The overall presentation is stunning and there's enough depth in gameplay to consider New York Nights 2 marriage material.

(From:http://www.pocketgamer.co.uk/)

New York Nights 2



New York Nights 2

Tuesday, August 30, 2011

Bonsai Blast v1.4


Bonsai Blast is an award winning android app and one of the top downloaded app on the market. Glu Games strikes again!

This is one big app, at 6.53MB, but it’s worth the download. The objective of Bonsai Blast is simple. A chain of marbles is pushed down a path. Your job is to stop them from reaching the end by shooting marbles at them! The goal is to make a chain of three of the same colored marbles. When you do that, they disappear and the remaining marbles snap together. If you’re lucky, you can create multiple chains for a higher score and to help get rid of more marbles at one time.

The game can take some getting used to, as the nature of the game dictates a level of accuracy that my thumbs struggled to match at first. It is workable, though, and you will find yourself adapting before too long. There are also few technical issues I noted during some intensive play, such as when the screen was full of marbles or when firing off a stream of fire marbles to whittle down the line. The app seems to momentarily slow down then suddenly resume play at normal speed. All in all, Bonsai Blast is a very good casual puzzle game.
(From:http://androidlistings.com/)




Bonsai Blast v1.4

Dugeon Hunter v3.1.0




Back in May, Gameloft released a series of games for Android to mixed reactions. On one hand, the company was praised for the impressive graphics its lavish games featured, but at the same time Gameloft received criticism for not making the titles available in the Android Market. To add insult to injury, Gameloft initially had a strict DRM policy and its own game story didn’t allow for games to be downloaded more than once.

There may be a number of reasons why the publisher decided to go down this route, and Android and Me even presented a conspiracy theory. I personally believe that it purely is a monetary move from Gameloft: if its games are purchased from the Android Market, they have to give a percentage of the income to Google; while the company can keep all the profit if it sells the games from its own store.

There is also the simple fact that paid Android apps still aren’t available in most countries yet, a failure that Androinica recently discussed, and if Gameloft had released its games solely to the Android Market, it would have missed out on a huge user base and risked getting plundered even further by pirates. Still, they could always do both, and would probably make more money from it.

Android gaming has without a doubt slowly but steadily taken a huge leap forward in 2010, following the release of phones with powerful 1GHz Snapdragon processors with massive amounts of RAM – a development that is pretty astounding. And with more and more devices getting Froyo, full openGL ES 2.0 support and speed boosts thanks to Android’s new just-in-time compiler (JIT), games will only continue to progress.

Gameloft is a French video game developer that has been focusing on games for handhelds since 1999. The company is founded by the Guillemot brothers, who also are the founders and owners ofUbisoft: a major player with games such as Far Cry and Heroes of Might and Magic. One can imagine that the company is able to put a bit more resources into creating its games than your average Android game developer, but is Dungeon Hunter any good? Does it measure up, or is it all smoke and mirrors and French wizardry? Read on to find out.

Before I get to the good stuff, I have to tell you this: you need a phone with second generation hardware to play Dungeon Hunter: a 1GHz CPU and/or a powerful GPU, and at least 256 MB of RAM. Some say Gameloft’s titles are optimized for the PowerVR graphics processor, but I haven’t noticed any lag on my HTC Desire, even before I updated it to Android 2.2.


There is one word that best describes Dungeon Hunter: Diablo. If you’ve ever cut your way through hordes of underground beasts in Blizzard Entertainment’s action RPG / hack ‘n’ slash classic from 1997, and most gamers that were young in the 90s have, you’ll feel right at home playing Dungeon Hunter. In fact, it’s obvious that Gameloft must have used Diablo for inspiration when making it.

To underline just how quickly things progress in the world of technology, current high-end Android phones actually have more than 16 times faster processors and 72 times more RAM than what was required to run Diablo on a PC 13 years ago. And now we literally have this hardware power in the palm of our hands. It’s a quite astonishing evolution. When dual-core 1.5 GHz processors are released later this year (or in early 2011), who knows what levels of mobile gaming awesomeness they will bring?

When you create a new game in Dungeon Hunter, you first select one of four save slots and get to choose the name of your character. There are three different character classes, each with unique strengths and weaknesses: Knight, Rogue and Mage. In the opening scene, you rise from the dead and step out of your coffin. You’re greeted by a fairy that only the dead, or undead, can see, and have to make your way through zombie-infested catacombs.



The story Dungeon Hunter revolves around is rather basic, and similar to those found in most RPGs: basically, the goal is to kill the bad guys, restore order in the kingdom and help out villagers with their problems (side-quests). The story is neither good enough to impress, nor bad enough to annoy.
Since Dungeon Hunter is a classic hack and slash role-playing game, you will face monsters almost constantly, and plenty of them: both on the ground and in the air. Some are small and some are massive, and Gameloft has done an excellent job letting you fight a wide mixture of opponents in various surroundings. You have fairies that accompany you in your quest to fight evil. The fairies all have different abilities and personalities, and you need to choose wisely which one to use depending on the situation. You can have up to five fairies, and they will join your party as the game progresses.

To engage in combat, simply move towards an enemy and tap the attack icon. You don’t need to press the icon more than once; your character will keep attacking until either you or the opponent is dead. To charge another monster, however, you need to press the attack icon again.
In my experience, Dungeon Hunter’s game controls couldn’t have worked any better, really. You move your axe wielding, zombie-slashing male protagonist using a virtual stick in the lower-left corner of the screen, and to the right are buttons for attacking and for various spells and special strikes. There is also a button for using the fairy you currently have selected to fight alongside you. You can have different layouts for the spells and special-attacks: a scroll-mode versus all buttons displayed at once. I definitely prefer the latter since it’s more convenient.
Like all games in the same genre, you can open chests and crush barrels in order to find valuable items or gold. The action button changes depending on the context; when you open a chest, for example, the sword icon is replaced by an image representing an open chest. To pick up items on the ground, simply walk over or near them. They are then stored in your inventory, and part of the charm with Dungeon Hunter (an element of all RPGs) is trying to make your character have as powerful equipment as possible. Some weapons and armor have magical qualities that will improve your defense/attack rating, your strength, dexterity, endurance and so forth. Quality items may require your character to have a certain level to use them, and wearing some items with a magical bonus may allow you to equip yourself with another item that you couldn’t use before. Consequently, you can improve your hero quite a bit just by being wise and methodical when you equip him. You may unlock bonuses, such as “Epic Equipment”, when you’ve done a particularly god job using your items. There is an option to auto-equip your character, but that takes the fun out of it, right?


One of the main thrills of all role-playing games is to make your character grow, level-up and improve his stats. You gain experience when you kill monsters, and as the difficulty of the challenge increases, the experience rewarded for overcoming it increases as well. In Dungeon Hunter, you always get to allocatetwo points to your attributes when you level-up, which I think is unfortunate. It would be more entertaining if you got awarded points depending on how well you have performed in the game. In addition to increasing your stats when you level up, you also get a skill point that allows you to learn a new skill or improve an existing one. Skills are either active or passive: an active skill needs to be used by pressing an icon – a passive one will benefit you all the time. In my experience, it’s better to focus on just a few skills and be really good at them, than be so-so at many.
When you’re running low on health or mana and are about to die, you can take a potion to improve your condition. You are only allowed to carry 12 potions at the same time, or the game would be too easy. In fact, when I first started playing Dungeon Hunter, I was a bit worried that it would be too simple. A game needs to be challenging in order to entertain and keep you interested, and while I didn’t die once for the first few hours of game-play, I did indeed die on occasion later on.



Getting killed, by the way, doesn’t have a negative impact on your character (after all, he has already been dead once).You do not lose any experience points or items, but you have to start all over again in the map you were in when you died and wait for it to reload, which can be tiresome. In a way, that’s a good thing, because it makes you a bit scared of dying. The game also hints that next time, you may not be so lucky, but I’m pretty sure you’ll resurrect every time you pass on.
While we’re on the topic of loading maps: because of the complexity of the game, loading maps take time. Usually around 30 seconds, up to a minute on occasion. Even though tips are displayed while maps are being loaded, they soon get shown over and over again. It’s worth the wait, though, but it can still be frustrating when all you want to do is get right back to slaying those unholy packs of fiends.



Another nuisance with Dungeon Hunter is the Quest log, from which you’re supposed to get an overview of all your currently active quests. It has a bug, however, which prevents you from opening some quests. Also, particularly the first couple of hours when I played the game, I thought that the high resolution made text items too small on my Desire’s 3.7” screen. I got used to it the more I played, but Dungeon Hunter certainly would benefit from performing on 4” screens and above.

I have played Gameloft’s RPG for many hours now, and I still haven’t gotten bored with it. In my opinion, if you rock a high-end Android phone today, there is no need to carry a dedicated portable gaming device, unless you’re a hardcore gamer who sleeps with a PSP under your pillow. The games may not have autostereoscopy 3D effects like Nintendo’s forthcoming 3DS (yet, that is, a 3D phone is actually coming later this year), but some of them already have graphics that easily are on par with the PlayStation Portable.

With the risk of sounding biased, Gameloft’s HD games are to all appearances the top of the crops for Android at the moment. I have played quite a few games on phones, including many current 3-D titles, and Dungeon Hunter is definitely one of the better, if not the very best of the lot. If you’re into action RPGs and have a powerful Android device, Dungeon Hunter will not disappoint. Now if the people in the Gameloft headquarters only would come to their senses and make their games available in the Android Market, perhaps more Android users would be able to enjoy them.
THE GOOD,

  • Superb, console quality graphics
  • Atmospheric music, excellent sound-effects
  • Offers many hours of game-play
  • Varied environments, plenty of quests
  • Numerous different monsters, ghosts and beasts
  • Massive amount of weapons and items

THE BAD & THE UGLY


  • Long load times
  • Hack ‘n’ Slash games can become rather repetitive in the long run
  • Quest log bug
  • Cannot be purchased from the Android Market
  • Gameloft has a confusing store: it called Dungeon Master “Dark Quest HD” when I paid for the game, and I got an .apk titled DungeonHunter_Motorola_Droid when I had specifically ordered the HTC Desire version. I emailed the support regarding this, though, and got fast responses.





Dugeon Hunter v3.1.0



Dugeon Hunter v1.6.1

Oregon Trail HD v3.2.1





The year is 1843 and you, an intrepid pioneer with family in tow, have struck out on an adventure for the promised lands to the West. Nearly forty years after its debut, the educational gam eOregon Trail resonates with gamers seeking an uniquely American premise of promise, peril, and choice. Gameloft takes Oregon Trail HD ($4.99, direct) to the latest frontier, the Android platform. The mobile incarnation of this classic packs touch-screen support, updated graphics, and new mini-games, along with a wagonload of nostalgia. The graphics still look a bit rough and tumble and $5 is mogul money when it comes to mobile gaming. But if you're looking to put a little prairie on your Droid, where else would you park your wagon?

Which Wagon?
While the fastest way to start down the trail is with an "Instant" game, I preferred the customization of a traditional game. I selected the easiest setting, but be advised that difficulty scales to "Extra Hard," or, in the vernacular of the game, "Yer as likely to stumble on Atlantis as get to Oregon."

For profession, you can choose between a banker (most money), carpenter (most durable wagon), or farmer (least hungry). Given my limitations in finances, I choose the banker so I'd have more income to squander.

There are three wagons from which to choose: Basic (cheapest), Prairie Schooner (best-equipped), and, my choice, the exotically-named Conestoga (the pack-mule). In addition to selecting a departure month—March, April, or May —you can name your family members, though anticipating imminent deaths, I let the game choose the names.


Striking Out

In the course of testing, I traveled 1,009 miles along the Oregon Trail, through three forts and across desert, pastoral, mountainous, and snow-swept landscapes—at the cost of two children and a wife. I encountered plenty of pioneers who paid to hitch rides, trade goods, and assign tangential quests.

My family struggled under my leadership. At first, I led considerately: when my daughter Martha broke a leg, I waited 4 days for her to recover; when an eagle snatched her up, I waited another 2. However, the further we pushed the frontier, the more savage I grew: the second time she got measles, I just pushed ahead. Eventually I also lost my wife, Louise, to cholera, and another daughter, Mary, to typhoid.


Long Trek
My insensitivity is less a reflection of some innate callousness—I think—than evidence of the game's nineteenth century pace. I tired of watching miles ticking past on the cartoonish graphics, and didn't enjoy the fact that you can only play alone. There are side-missions—such as a Simon-like telegraph challenge—and mini-games—including hunting, fishing, wagon repairing, river-crossing, and rafting—also interrupt the trudge. Some are better than others: tapping the screen is all it takes to repair a wagon, but rafting is one of the few challenges that requires you use the phone's accelerometer to navigate rapids.

The finest elements of the original remain intact. Trivia intersperses treks. There's also the element of choice: which path will you take when the road forks, how will you cross the river, and when you're lost, do you double-back or pave forward? These choices—opportunities and consequences—are the grist to the mill.


A Forked Path
Gameloft's mobile version of Oregon Trail updates the veneer without reworking the structure. Some gamers might find this a dusty classic, because, in the context of modern gaming, it's a slow ride, unmitigated by this version's dated graphics, solitary game-play, and reluctant embrace of mobile technology. Others might recoil at the cost: you can play the equally nostalgic version on Facebook for free; $5 is a steep climb compared to Gameloft's other visually rich offerings, including Spider-Man HD or Asphalt 5 HD or Real Soccer 2011. However, for those who want educational adventure on the phone, Oregon Trail, unlike the frontier, is waiting to be tamed.
(From:http://www.pcmag.com)






Oregon Trail HD v3.2.1



Oregon Trail v1.9.8

Monday, August 29, 2011

Pyramid Puzzle v1.0.0


This is a puzzle game based on the scene of Egypt Pyramid. The mission is to decipher the pharaohs' puzzles by moving the stones. Users who move a specified stone to the according exit will win the game.
Features:
Pyramid graphic and music
Multiple way to solve the puzzle
Ranking system to make it more challenging


Pyramid Puzzle v1.0.0

Heavy Gunner 3D v1.0.1



One idea I've tossed about for a great game on the Android (and the iPhone) is a BeachHead style game. If you haven't played it, essentially you're in a bunker on a beach and troops are invading. The version I've played at Chuck E. Cheese's has a set of goggles that you look through and control is done by spinning around (yes, you look like a fool while playing) and tilting up and down to aim and then pressing buttons to fire machine guns and bombs. Unfortunately, the motion detection in a Droid wouldn't be up to that task based on how well it tracks in Google's Sky Map application. Enter Heavy Gunner 3D...



Heavy Gunner 3D appeared in the Android Market last month and has been on my try list primarily because it's a Com2Us title. I really like their HomeRun Battle 3D game and have a respect for their work (despite some recent issues reported with the Android version of HomeRun Battle 3D). The screenshots made me think it was some 3D space flight shooter... close, but not quite.

Heavy Gunner 3D puts you in the role of defending your home world against the alien hordes. And you have two guns that you control with left and right virtual thumb pads. The aliens then appear and you have to blast them out of the sky one by one. One of my initial complaints was that lack of any instructions, but they are there buried in the Extras menu.


The graphics on this game are great in Com2Us style as is the audio. No question that this is a professionally developed title. The more interesting aspect of the game is the controls. You can choose to use the accelerometer to move around and scan the sky for aliens in conjunction with your radar or the touch screen. I found the accelerometer mode to be the much more interesting experience... besides, I want to save the touch screen for blasting. As stated each gun has its own virtual joypad to control it and they also aim independent of one another... each has its own on-screen site so you can double up the fire on one baddie or pick on two at the same time.

The game has three difficulty levels in a campaign mode, but also offers what is effectively a free play mode where you try and survive to specific lengths of time. I spent most of my time in the campaign mode. As you play you are able to upgrade your weapons and there's a dazzling array of armaments to choose from.

Problems? The game isn't without fault. At times it becomes a bit jerky, but I really think that has more to do with other apps running in the background. I also got my usual SportsTap crash during the game which has become a sign that "this game is really taxing the phone you have" and is more of a badge of honor for a game title in my mind (I only wish I could find a good replacement for SportsTap). The game also crashed outright on me once leaving my audio clicking away with gunfire while everything else froze. Finally, it took me SEVERAL tries to get the game to succeed at doing it's initial data download trying over both WiFi and 3G.


In summary, this is about as good of a Beachhead experience as I've had on a PC or mobile device. And at $2.99 this is a good deal of a game. I'm also really pleased to see Com2Us start offloading data to my SD card which starts becoming a moot point once Android 2.2 is widely available this time next year (yes, sarcasm). If you'd like to see more the iPhone trailer is below and it's pretty much a mirror image of the Android version. 4/5 stars.


Heavy Gunner 3D v1.0.1



Heavy Gunner 3D v1.0.7

Mini Squadron v1.13





Along with iPhone smash hits such as Fruit Ninja and Flick Kick Field Goal, OpenFeint’s arrival on Android has brought with it one or two games that are easily as good, but didn’t enjoy half as much success as they deserved on the Apple platform.


Prime among these titles isMiniSquadron.

A simply brilliant arena blaster set in a fantastically realised world where biplanes still rule the skies, it deserved to be a far bigger hit than it was.

Thankfully, it now has a second shot at glory on Android. Equally good news is that it’s made the transition almost intact.


Fighter ace

The idea is to fly your little biplane around each arena using a virtual scroll wheel, shooting waves of rivals out of the sky using your right thumb. Occasionally power-up stars fall from the sky, granting you (or your enemies) limited-use abilities such as rapid fire or whopping great lasers.

MiniSquadron’s main appeal is in its handling model. Your plane swoops and loop-de-loops with semi-realistic grace, making every level a thrilling game of cat and mouse as you jostle for position with the excellent AI pilots.

This is aided by a fine approximation of aerial warfare physics, so attacking from above provides a genuine advantage owing to the increase in speed it grants you.

With such a nuanced dogfighting system, the inclusion of a local wi-fi multiplayer mode is most welcome.

There’s compelling reason to progress through the game’s generous Classic mode (eight levels, each containing 12 waves) too, in the shape of 56 unlockable planes. Each craft has its own unique attributes, including size, speed, armour, turning speed and weapon type. They handle almost as uniquely as they look.


MiniQuibbles

It’s not quite the perfect conversion we were hoping for, though. Playing on a Motorola Milestone, the graphics came across as slightly blurry and low-res on the larger, sharper screen, suggesting the game hasn’t been fully optimised.

This is confirmed by the fact that the game doesn’t run as smoothly on this device as it does on a second generation iPod touch.

The game’s less responsive controls are doubtless a result of inferior multi-touch technology, which probably led to the decision to place the fire control at the top right of the screen (diagonally opposite the movement controls). It’s understandable, but it does make things a little awkward.

Still, MiniSquadron’s inherent quality shines through such minor complaints. It’s a fluid, addictive gem of an arcade blaster with bags of hidden depth, and it deserves a large audience.

Mini Squadron v1.13



Mini Squadron v1.22

Tiki Towers v1.2.10




Tiki Towers [by GameHouse] is a famous puzzle game first developed for Wii. It is a well-executed casual puzzle game. Your aim is to save the monkeys, but it’s no easy task. In order to do that you first have to construct bamboo structure to help monkeys get thru level – and collect all 5 bananas on their way for highest rating.


There are many game stages, which you unlock by gaining maximum score on 4 or more levels of previous stage.

You have to construct escape bamboo structures for your monkeys by taping the screen. But the catch is that you have limited amounts of bamboo to do that. But since you can remove unneeded structure pieces and use them again – you can get creative with it on harder levels.


But be aware that once your structure is ready and you tap action button, laws of physics will activate and your tower may fall or destruct under pressure from wild monkeys if no constructed properly. Then your monkeys may fall and become, you know, dead monkeys.


Each stage has unique background and some have obstacles, such as pits or lava, which are no good for monkey as you may easily guess.
To get biggest score you have to let your monkeys collect all bananas, but it is not always as easy as it sounds. To make it easier I can tip you off – bananas will stick to bamboo if they are touching it before action begins.
As game progresses structures become more complex, and you are required not to just build bridges and arcs but also swings and other creative structures that are yet to get name.


So go ahead, get creative with your bamboo structure, push action button and scream “RELEASE THE KRAKEN!” as monkeys are jumping out of box.






Tiki Towers v1.2.10



Tiki Towers v1.5